eLearning
Opposition is the key concept, the side that moves loses.


Changing the Opposition
During the jump checker moves two rows, thus changing the opposition.



Combinations are one or more pitches ending with a long jump.






Ending is the hardest part of the game, study it well!




Notation is the language of checkers, its how we record games and share the ideas.


Recording Moves
Moves are recorded in the “from-to” fashion,
for example, f4-e5 below, from square f4 to square e5.

(the x denotes the jump)
First, we pitch a checker to open up the chain. Notice that both white and black moves are recorded, together with the move numbers (1,2,3).
An intense position – black checker is trying to sneak into the king row.
On the negative side there is a ready chain of checkers open to the shot from h2.

c3-d4 b2-c1

black the king and white the opportunity to strike. Can you spot the shot?

These puzzles teach by example, click under Direction and choose from the list.
The first lesson demonstrates how the same idea develops in ten similar positions.
Another ending idea – the pitch to grab the center.
